Development | Joe Birch

Joe Birch

Speaker, Educator and GDE for Android

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Posts Tagged → Development

Server Driven UI, Part 2: The GraphQL API

posted in GraphQL, Typescript on December 4, 2020 by hitherejoe

In the last article, we dived into the Concept of server driven UI – if you haven’t taken a look at that blog post yet, it will serve as a useful reference for the concepts mentioned throughout this post – so I would recommend checking it out. In this article I want to dive into… Continue reading →

Exploring the new Android ConstraintLayout

posted in Uncategorized on May 26, 2016 by hitherejoe

Last week at Google I/O we saw the introduction of loads of great Android related news. Whilst I’d love to sit here and talk about everything that was announced, we’re going to take a quick look at the new and exciting ConstraintLayout for Android. To get a better understanding of the ConstraintLayout I took an… Continue reading →

Vineyard — Creating an Android TV Vine App

posted in Uncategorized on January 1, 2016 by hitherejoe

Everyone loves TV, I’m certain plenty of households watch hours and hours of live TV every week — it’s as if people are hooked. But is there any reason not to be? Content is always present when using your TV, you can flick between channels and there’s instant playback of media on your screen. Even if we… Continue reading →

Exploring Meaningful Motion on Android

posted in Uncategorized on November 17, 2015 by hitherejoe

At ribot we care about creating beautiful and meaningful experiences for people, in which motion plays a big part. After seeing an inspiring talk at Droidcon London, I decided to dig deep into motion on Android. From this, I’ve put together my findings to help make both Developers & Designers aware of just how easy… Continue reading →

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