In the last article, we dived into the Concept of server driven UI – if you haven’t taken a look at that blog post yet, it will serve as a useful reference for the concepts mentioned throughout this post – so I would recommend checking it out. In this article I want to dive into… Continue reading
Posts Tagged → Development
Exploring the new Android ConstraintLayout
Last week at Google I/O we saw the introduction of loads of great Android related news. Whilst I’d love to sit here and talk about everything that was announced, we’re going to take a quick look at the new and exciting ConstraintLayout for Android. To get a better understanding of the ConstraintLayout I took an… Continue reading
Vineyard — Creating an Android TV Vine App
Everyone loves TV, I’m certain plenty of households watch hours and hours of live TV every week — it’s as if people are hooked. But is there any reason not to be? Content is always present when using your TV, you can flick between channels and there’s instant playback of media on your screen. Even if we… Continue reading
Exploring Meaningful Motion on Android
At ribot we care about creating beautiful and meaningful experiences for people, in which motion plays a big part. After seeing an inspiring talk at Droidcon London, I decided to dig deep into motion on Android. From this, I’ve put together my findings to help make both Developers & Designers aware of just how easy… Continue reading