AndroidDev | Joe Birch | Page 8

Joe Birch

Speaker, Educator and GDE for Android

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Posts Tagged → AndroidDev

Android Architecture Components: Testing your ViewModel LiveData

posted in Uncategorized on September 27, 2017 by hitherejoe

Last week I pushed a fork of the Buffer Android Boilerplate to a public repository — the difference with this fork is that it uses the new architecture components (ViewModels in the presentation layer and Room in the cache layer). If you haven’t seen it yet, you can do so here 👉 But we’re not here to… Continue reading →

Exploring the Android EmojiCompat Library

posted in Uncategorized on August 31, 2017 by hitherejoe

Emojis are everywhere — it’s hard to visit a website, app or have a conversation without emojis popping up somewhere along the line 😀 Because of this, it’s important that all users who are involved in these kind of activities are able to see the emojis being used. If not, textual content can be misunderstood or misinterpreted…. Continue reading →

Exploring Background Execution Limits on Android Oreo

posted in Uncategorized on August 28, 2017 by hitherejoe

Last week came the official announcement of the Android O release. This release of Android comes with some really cool new additions, and in this post I want to look specifically at the new restrictions that have been introduced for background services. If you’re using background services in your app then changes could affect your… Continue reading →

Exploring Android O: Notification Badges

posted in Uncategorized on June 14, 2017 by hitherejoe

Now the Android O APIs have finalised, Android O is just around the corner — which means we need to be sure our apps are filled with the latest goodies from the API. In this article we’re going to be taking a look at one of my favourite Android O features: Notification Badges 👌 I feel like… Continue reading →

BrailleBox: Building a Braille news reader with Android Things

posted in Uncategorized on May 2, 2017 by hitherejoe

On one side of my family runs a genetic condition known as Retinitis Pigmentosa — this is essentially a condition that causes your eyesight to deteriorate over time. Often, this makes me think about how the technology that we create could actually make a difference to someones life and how we, as creators, could be a part… Continue reading →

Exploring Android O: Notification Channels

posted in Uncategorized on March 22, 2017 by hitherejoe

This week we saw the announcement of the first Android-O developer preview. One of the features of this announcement includes Notification Channels — in this article we’re going to take a look at exactly what these are and how we can make use of them within our applications! Notification Channels provide us with the ability to group… Continue reading →

Exploring the Android Design Support Library: Bottom Navigation View

posted in Uncategorized on October 20, 2016 by hitherejoe

It’s been a while since I wrote about the Android Design Support Library and I was super excited to wake up this morning to discover that the Bottom Navigation View has been added to version 25 of the Design Support Library! The Bottom Navigation View has been in the material design guidelines for some time,… Continue reading →

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