At Google I/O this year we saw the introduction of Firebase MLKit, a part of the Firebase suite that intends to give our apps the ability to support intelligent features with more ease. With this comes the landmark recognition feature, giving us the ability to detect known landmarks within an input feed so that we… Continue reading
Posts Tagged → Android
Exploring Android on Chrome OS: Optimising keyboard navigation
Recently I managed to get my hands on a Pixelbook. If you haven’t got one, or even read to much into them, then you’ll be excited to know that they have the ability to run Android applications on them. That means that if you have an application in the Play Store, anyone on Chrome OS… Continue reading
Exploring Android P: Magnifier
At Google I/O there were a lot of new announcements around the latest version of Android, P. One of these announcements was the new Magnifier functionality—a feature that will make it easier to view and select content that the magnifier is currently being shown for. In this article we’re going to take a quick dive… Continue reading
Exploring Firebase MLKit on Android: Barcode Scanning (Part Three)
At Google I/O this year we saw the introduction of Firebase MLKit, a part of the Firebase suite that intends to give our apps the ability to support intelligent features with more ease. With this comes the barcode scanning feature, giving us the ability to scan barcodes and QR codes to retrieve data from the… Continue reading
Learn Clean Architecture for Android at Caster.io
Last year I opened sourced a collection of Clean Architecture boilerplate repositories over at my works’ GitHub page. Whilst these were experiments and me exploring to find a balance between abstraction and maintainable code, these all gathered quite a bit of attention and with this attention came a lot of questions. These questions were all… Continue reading
Exploring Android P: Priority Buckets
At Google I/O there were a lot of new announcements around the latest version of Android, P. One of these announcements were Priority Buckets — a battery management update to Android where the system will prioritise resources based on both how recently, and how frequently, the application in question is used. In this article we’re going to… Continue reading
Exploring Firebase MLKit on Android: Face Detection (Part Two)
At Google I/O this year we saw the introduction of Firebase MLKit, a part of the Firebase suite that intends to give our apps the ability to support intelligent features with more ease. With this comes the face recognition feature, giving us the ability to recognise faces along with the ‘landmarks’ (nose, eyes etc) and… Continue reading
Exploring Firebase MLKit on Android: Introducing MLKit (Part one)
At Google I/O this year we saw the introduction of Firebase MLKit, a part of the Firebase suite that intends to give our apps the ability to support intelligent features with more ease. The SDK currently comes with a collection of pre-defined capabilities that are commonly required in applications — you’ll be able to implement these in… Continue reading
Exploring the v28 Android Design Support Library Additions
Version 28 of the Android support library was recently announced — within the current alpha version there is a collection of exciting new components that we now have access to. In this article, I want to take a look at the additions which have been made to the Support library in the form of Material view components…. Continue reading
Exploring Android P: Fingerprint Dialog
A few weeks or so ago the first developer preview of Android P was made available to us. Along with this announcement we were introduced to a number of new features and APIs made available to us in this release of Android. Whilst it is still early days (and there are likely new things /… Continue reading