After months of waiting, we finally have access to the Google Awareness API. This new API allows to craft context-based experiences within our applications, allowing us to provide a more personal and customised experience for our users. In this article we’re going to take a deep dive into the Awareness API features so we can… Continue reading
Posts Tagged → Android
Exploring Save to Android Pay
At Google I/O 2016 we saw a lot of attention on Android Pay, it was great to see it finally open up its doors to the UK for us to integrate into our payment experiences. Using Android Pay, applications can implement features that allow users to both buy physical goods and save money in the… Continue reading
Android TV & Chill
As a platform, TVs have an enormous amount of potential in being involved with the ways in which we carry out certain tasks. Currently our smart TVs focus on applications for Video, Music, Games or Utilities – but why not more? If done right, there’s a vast space available for the retail sector, making purchases… Continue reading
Exploring Buy with Android Pay
At Google I/O 2016 we saw a lot of attention on Android Pay. It was great to see it finally open up its doors to the UK for us to integrate into our payment experiences. Using Android Pay, applications can implement features that allow users to both buy physical goods and save money in the… Continue reading
Exploring the new Android ConstraintLayout
Last week at Google I/O we saw the introduction of loads of great Android related news. Whilst I’d love to sit here and talk about everything that was announced, we’re going to take a quick look at the new and exciting ConstraintLayout for Android. To get a better understanding of the ConstraintLayout I took an… Continue reading
Introducing Bourbon: Dribbble, Android, MVP and a Common-Code Module
Having used MVP in my Android projects for a short while now, I’ve been wondering about reusing Presenter classes when creating applications for more than just Mobile devices. For this reason, I built Bourbon as an experiment to see the kind of code that I could share between different application modules. I’m happy to say… Continue reading
Android N: Introducing upgraded Notifications
After writing about the new Picture-in-Picture feature for Android N, I decided to take a deep dive into another of the new features we saw released in the Developer Preview – notifications. Android N sees some great new additions to the notifications API, so lets take a look at some of these new features and… Continue reading
Android N: Introducing Picture-in-Picture for Android TV
Last week we saw the surprise release of the Developer Preview for Android N, which saw some exciting new additions for us to get our hands on! One of these features is known as Picture-in-Picture mode, which leverages the new multi-window APIs in Android N. Let’s take a look at this exciting new feature and… Continue reading
Designing for Android TV
Android TV is an exciting platform, whilst it uses the same Android OS we interact with on our phones, tablets and wearable devices – it requires a different approach when it comes to designing applications for such large screens. I’ve been fixated on Android TV a lot over the last 6 months, so here’s my… Continue reading
Handling Android runtime permissions in UI tests
Several months ago I took a look at the new Android Permissions model where things were changing quite a lot with the introduction of Marshmallow. the implementation of this new model meant that we needed to ensure that: We checked if we had the permission we needed when it was required We requested the permission… Continue reading