Android | Joe Birch | Page 7

Joe Birch

Speaker, Educator and GDE for Android

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Posts Tagged → Android

Exploring Android on Chrome OS: Optimising keyboard navigation

posted in Uncategorized on July 19, 2018 by hitherejoe

Recently I managed to get my hands on a Pixelbook. If you haven’t got one, or even read to much into them, then you’ll be excited to know that they have the ability to run Android applications on them. That means that if you have an application in the Play Store, anyone on Chrome OS… Continue reading →

Exploring Android P: Magnifier

posted in Uncategorized on July 6, 2018 by hitherejoe

At Google I/O there were a lot of new announcements around the latest version of Android, P. One of these announcements was the new Magnifier functionality—a feature that will make it easier to view and select content that the magnifier is currently being shown for. In this article we’re going to take a quick dive… Continue reading →

Exploring Firebase MLKit on Android: Barcode Scanning (Part Three)

posted in Uncategorized on June 28, 2018 by hitherejoe

At Google I/O this year we saw the introduction of Firebase MLKit, a part of the Firebase suite that intends to give our apps the ability to support intelligent features with more ease. With this comes the barcode scanning feature, giving us the ability to scan barcodes and QR codes to retrieve data from the… Continue reading →

Learn Clean Architecture for Android at Caster.io

posted in Uncategorized on June 25, 2018 by hitherejoe

Last year I opened sourced a collection of Clean Architecture boilerplate repositories over at my works’ GitHub page. Whilst these were experiments and me exploring to find a balance between abstraction and maintainable code, these all gathered quite a bit of attention and with this attention came a lot of questions. These questions were all… Continue reading →

Exploring Android P: Priority Buckets

posted in Uncategorized on June 18, 2018 by hitherejoe

At Google I/O there were a lot of new announcements around the latest version of Android, P. One of these announcements were Priority Buckets — a battery management update to Android where the system will prioritise resources based on both how recently, and how frequently, the application in question is used. In this article we’re going to… Continue reading →

Exploring Firebase MLKit on Android: Face Detection (Part Two)

posted in Uncategorized on May 31, 2018 by hitherejoe

At Google I/O this year we saw the introduction of Firebase MLKit, a part of the Firebase suite that intends to give our apps the ability to support intelligent features with more ease. With this comes the face recognition feature, giving us the ability to recognise faces along with the ‘landmarks’ (nose, eyes etc) and… Continue reading →

Exploring Firebase MLKit on Android: Introducing MLKit (Part one)

posted in Uncategorized on May 22, 2018 by hitherejoe

At Google I/O this year we saw the introduction of Firebase MLKit, a part of the Firebase suite that intends to give our apps the ability to support intelligent features with more ease. The SDK currently comes with a collection of pre-defined capabilities that are commonly required in applications — you’ll be able to implement these in… Continue reading →

Exploring the v28 Android Design Support Library Additions

posted in Uncategorized on April 19, 2018 by hitherejoe

Version 28 of the Android support library was recently announced — within the current alpha version there is a collection of exciting new components that we now have access to. In this article, I want to take a look at the additions which have been made to the Support library in the form of Material view components…. Continue reading →

Exploring Android P: Fingerprint Dialog

posted in Uncategorized on March 22, 2018 by hitherejoe

A few weeks or so ago the first developer preview of Android P was made available to us. Along with this announcement we were introduced to a number of new features and APIs made available to us in this release of Android. Whilst it is still early days (and there are likely new things /… Continue reading →

Exploring Android P: Display Cutouts

posted in Uncategorized on March 9, 2018 by hitherejoe

A few days ago the first developer preview of Android P was made available to us. Along with this announcement we were introduced to a number of new features and APIs made available to us in this release of Android. Whilst it is still early days (and there are likely new things / changes to… Continue reading →

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